A Grand Unified Theory of Competitive Commander
Thinker & long-time cEDH player Ken Baumann introduces his theory of what could help make Competitive Commander tick again.
We're a collective publishing weekly essays, profiles, deep dives, and general good-ass writing about the card game Magic: The Gathering. It was built on the idea that people who love this game deserve more than an endless scroll of short form video content. Community over content, every time.
Thinker & long-time cEDH player Ken Baumann introduces his theory of what could help make Competitive Commander tick again.
It's all about Community. Every dang thing.
By Erik Hane Everyone hates lands. Ask a player of a trading card game other than Magic what they prefer...
Look on my works, ye mighty, and reuse freely without the need for attribution or royalties.
In their CASCADE CASCADE debut, Rames Williams makes an impassioned case for cutting a little slack to genre sets like Murders at Karlov Manor and Aetherdrift
We hate time stop.
The perfectly designed little likeable guy.