A Case For Pizzazz In The Age Of Redundancy
Mike Carrozza wants you to play better games by fighting against the instinct to include every functional reprint of a card that works in your Commander deck.
We're a collective publishing weekly essays, profiles, deep dives, and general good-ass writing about the card game Magic: The Gathering. It was built on the idea that people who love this game deserve more than an endless scroll of short form video content. Community over content, every time.
Mike Carrozza wants you to play better games by fighting against the instinct to include every functional reprint of a card that works in your Commander deck.
Jay Annelli ruminates on the role of continuity in the enjoyment of Magic's story.
Ryan Carroll takes a look at how Magic's designers use game mechanics to convey the power of its villains.
JDB finds the love of Art through the help of Magic: The Gathering's art and artists.
Rediscovering the love for painting with the help of, well, 121 robots.
Cary grapples with what counts and what doesn't when a story's entire trajectory can be altered with a few words.
What can you learn from playing 1000 games?
By Rob Bockman I’ve made some difficult picks in my two decades of drafting. I’ve passed a Lightning...